5/02/2011

Jagged

I love the Jaguar. You can probably tell by the fact that it adorns my banner (it's nuhda Riftah!).

But it's not just the looks - it's pretty much the most efficient ship I fly. Right now my Jaguars have killed 77 ships (including some pods), while only two of them have been shot down. They have never lost a single duel against another lone assault ship; granted, on rare occassions I had to flee the scene, but being able to do that is just one more reason to hop into a Jaguar.

It's not even like Thukker's finest frigate has a narrow set of what it can pull off. Currently I have four Jaguars in my hangar, each of them set up completely differently.

There is of course the rather standard fitting with one medium shield extender, an afterburner and full tackle (i.e. warp scrambler & stasis webifier). Unmatched speed in its class, respectable buffer, packs a punch from more or less anywhere within scram range and a cap neutralizer to top off things (and more importantly throw off active tanking frigates). All in all a well rounded setup that neatly falls in line with the Jaguar's design.

My second Jag has two shield extenders - endless buffer for a frigate sized ship, ludicrous passive shield recharge. Still fast, however it lacks the ability to web targets. I consider its target range not as wide, but it utterly dominates targets which can be a bit of a problem for the more standard setup. Bottom line, it may be a bit gimmicky, but not the kind of gimmicky that leaves huge holes in the fitting. After all, you have an eternity to disengage.

Another setup dedicates all midslots to holding down the target, sporting two webifiers. Its tank consists of a 400mm armor plate. Of course the plate makes it considerably more sluggish than the shield setups, but stuff in web range stays in web range. Outstanding range dictation, awesome resists against pesky laser kiters (i.e. once again plenty of time to squirm out of disruptor range or deagress).

The most recent fitting I came up with is an extension of my favourite Rifter setup: 200mm plate supported by a repair module, plus a nosferatu to keep the juice coming. On top of this, the Jaguar can add 200mm autocannons and a tracking disruptor, the latter of which is my new most favourite thing in the world right after small neutron blasters. Any sort of turret boat may find itself not even scratching it; medium guns sure don't.

Don't get me wrong; this "Super Rifter" doesn't dominate on all fronts. After all, there are still drones and missile boats out there. Nevertheless, it's a joy to fly and as flexible as a frigate can be. The three good fights I've had so far flying it back that up pretty firmly.

The first one was a Harbinger I picked up hanging out at a planet in Adirain. After a bit of gathering intel, it became apparent that the pilot was quite old but seemed inexperienced in combat. I decided to give it a shot and warped to the planet. The Harbinger sat about 100km off and warped to a dense cluster upon my arrival. I suspected that another planet was his destination once more - for some reason I can't remember I also knew he would warp there at 50km.

Giving chase, I landed right on top of him. Thus I settled into an orbit suited for the Barrage ammunition I had loaded and switched the script of my tracking disruptor to exclusively mess up the heavy pulse lasers' tracking.

As expected, the Harbinger put a neutralizer on me; I was hoping my nosferatu would allow me to maintain speed and tackle for the time being. Oddly enough but fortunately nonetheless, not a single drone came out to put any pressure on my tank.

Despite the nos, my Jaguar was eventually running out of capacitor energy. Crossing my fingers, I switched off the tracking disruptor and promptly received a few hurtful volleys. Nothing too serious, but still good reason to orbit more closely. I felt like Fusion was the ammo of choice anyways due to the Harbinger's big buffer.

Even webbed and without any tracking disruption, I was pleased to notice that the lasers kept missing every shot again. My cap still kept crumbling as well however. Inevitably, modules started shutting down at random, so I had to manually reactivate them one by one. My guns made it to the battlecruiser's hull, but I was doing pathetic damage from there on. This would take a while - a while of stressful monitoring and powering up essential modules.

In the end I made the mistake to reactivate my web before my scrambler again, effectively helping my aligned target into warp. At least the fellow acknowledged my display of awesomeness sufficiently (no really, go ask him, it was super awesome). Also, he admitted to have lost his drones during a prior gank to sentry guns.


I'm going to save the other two engagements for another post. Also very fun and intense stuff. I'll make sure to put it up soon.

3 comments:

  1. I am a bit affraid about that after Rifter I will have problems with tracking in close-combat. Does it make sense to put one(or two?) tracknig rig(s) to the Jag? Or is it worthless?

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  2. I like to fit a tracking enhancer on the MSE setup. Helps both up close and when using Barrage.

    But whether or not you improve tracking using mods or a rig, you always gotta keep in mind how well you're gonna perform at what ranges compared to your target.

    Try to at least find out what kind of guns a frigate will have. Having short range ammo against a railgun Taranis is bad news, so is Barrage against a webbing blaster Taranis. And if you make those mistakes against a Comet, you're pretty much done for.

    If you have the right ammo loaded and end up up close, chances are you're both webbing each other. This greatly reduces angular velocity. The relatively low speeds further make manual piloting easier, so you can impact angular velocity further to your favor.

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