Fight Smart

As many aspiring space buccaneers learn rather soon after picking up The Business, piracy is feast or famine. Exhilarating fights, big ransom payments or shiny loot can be scarce. There may be several days between any of that which makes the life in lowsec so very worthwhile.

However risk averse and cost efficient I may usually fly, at some point I'm starving for a fight. This is where I disregard many of the things I've learned; like, say, not flinging my Rifter in front of any decently flown cruiser. Neutralizers, drones, many times the tank - any of that can easily deal with a frigate.

But screw that, I want to shoot stuff and that Bellicose is probably a clueless oaf anyway and oh cripes here come the Warriors shit shit not the webs, spiral out, repaaiir warp warp warp warp oh cool I'm out. What a clumsy chump.

With my hull patched up again, not even an hour later I spot another cruiser. Well, I've shot something, but hell, I still gotta make something explode! I can always disengage anyway, that Vexor got nothing on me.

Except a Vexor's drones are much more dangerous, and there's a lot of them. Not to mention a neutralizer and 1600mm of rolled tungsten. Long story short, I pop one drone and fail to keep enough distance. With no more cap, my Rifter is done for. At least some Pilgrim appreciates the point and gobbles up the Vexor soon thereafter.

So I contributed to a total of three explosions of various magnitude. I still don't know what I was thinking and wasn't all that pleased with my display of reckless idiocy. Always an effective reminder I should maybe go back to applying all of my skillset, that goes beyond "scan, warp at 0, orbit, shoot stuff". Fighting on my own terms, gathering intel, reading hands, watching local and all that good jazz.

And luckily, I got an opportunity to do just that. Twas a Dramiel, merrily ratting in Jovainnon without a care in the world; its pilot didn't seem to care much about me passing by. Dramiels can always run away anyway, right? Right.

After checking his combat record, I can safely assume that his Dramiel is rather specialized in running away. His disregard of whoever is in system may be almost warranted. With a micro warp drive, he's likely buzzing around far away from any initial warp-in.

I decide to put this disregard to the test. Once in my Harpy (proven by corp mate Tsubutai kill Dramiels rather reliably), I jump back into Jovainnon. I check the belts; the Dramiel pilot is still shooting rats. Warping to his belt would be pointless, I need to jump on top of him. Actually no, he needs to jump on top of me.

I check the belt that below his current one in the list for wrecks. There are none, so I warp there at 0. I ponder to move maybe 50km towards his current belt, but figure that if he's careless enough not to scan ahead, he's certainly careless enough to warp in at 0, too.

Watching, waiting, I see local increasing by one. It's another Tusker in a Taranis, who I quickly urge to look as harmless as possible and not to warp in on that Dramiel. Crisis averted, the friendly Taranis moves on. I'm amazed at how oblivious that Dramiel guy actually is, as he still hasn't moved.

Three wrecks now on scan towards his belt; shouldn't be too much longer. Some silly Serpentis cruiser is pestering me however and I decide to take care of it. Right this instant my overview informs me of the Dramiel warping in. I cycle all the tackling gear I've got and lo and behold, the Dramiel lands within 5km of my Harpy. Just according to keikaku*.

I barely get a lock on it in time. Not even ten volleys later it's dead. Thanks to my dear friends shock and awe, I'm able to point the pod as well. Unfortunately, my customer has no interest in my services and choses death by antimatter.

There, order restored. Let's hope that the next time I get bored I can pull myself together and stick with considering any engagement and preparing properly for it. Would save me the trouble of kicking myself.

* Capsuleer's note: "keikaku" means "plan".


  1. Death Note reference for the win.

  2. Just curious: what's your problem with Dramiel?

    Just started a pirate's life in lowsec and I won't fly Dramiel for sure (does not worth the ISK imo) but this post and the "And sure as hell no Dramiels." sentence made me suspicious that there should be some other reasons.

    Again: no offence just the eagerness to know more about EVE.

  3. That's just me being smug about not needing overpowered ships to succeed. :>

    Not because I'm getting killed bythem all the time, though. The thing is, Dramiels make things rather easy. Quickest ship there is, tendency to fit two prop mods or other fiendish things you can pull off with four midslots; throw in three drones, double bonus on turrets and there you go, easy modo.

    It's kind of a running gag in the corp as well and was made us fight for great internet spaceship honor: http://tuskerpr.blogspot.com/2011/04/slicers-for-honour.html#more

  4. I see now. Thanks for the answer.

    Blog is bookmarked. :-)